added lives

This commit is contained in:
2025-11-30 20:13:49 -05:00
parent 275da1bd65
commit b77af66c9c
2 changed files with 39 additions and 17 deletions

View File

@@ -15,6 +15,7 @@ Rectangle walls[] = {
Player player;
auto player_speed = 5.0f;
auto player_invulnerability = 1.0f;
uint32_t score;
@@ -26,7 +27,7 @@ double last_fired = 0;
double fire_rate = .5;
std::mutex enemy_mutex;
float enemy_max_speed = 2.0;
float enemy_max_speed = 3.0;
float enemy_radius = 25.0;
Enemy enemies[100] = {};
@@ -54,6 +55,14 @@ Vector2 Player::center() const noexcept {
return {.x = this->x + this->width / 2, .y = this->y + this->height / 2};
}
Rectangle Player::rect() const noexcept {
return {.x = x, .y = y, .width = width, .height = height};
}
bool Player::is_invulnerable(const double now) const noexcept {
return now < this->last_hit + player_invulnerability;
}
void Player::move(const float delta_x, const float delta_y) {
const auto x = std::min(
std::max(this->x + delta_x, 0.0f),
@@ -110,31 +119,25 @@ struct EnemySpawner {
const auto starting_x = Rng::generate(static_cast<uint32_t>(screen_width));
const auto starting_y = Rng::generate(static_cast<uint32_t>(screen_height));
for (auto &[center, radius, moving, alive]: enemies) {
for (auto &[center, radius, speed, alive]: enemies) {
if (alive) continue;
alive = true;
radius = enemy_radius;
const float normalized_dir = Rng::generate(-1, 1);
if (num < 0.25) {
center = {.x = starting_x, .y = 0};
moving = {.x = normalized_dir, .y = 1};
} else if (0.25 <= num && num < 0.5) {
center = {
.x = starting_x, .y = (screen_height)
};
moving = {.x = normalized_dir, .y = -1};
} else if (0.5 <= num && num < 0.75) {
center = {.x = 0, .y = starting_y};
moving = {.x = 1, .y = normalized_dir};
} else {
center = {
.x = (screen_width), .y = starting_y
};
moving = {.x = -1, .y = normalized_dir};
}
const auto speed = Rng::generate(static_cast<uint32_t>(enemy_max_speed));
moving = Vector2Scale(moving, speed);
speed = Rng::generate(static_cast<uint32_t>(enemy_max_speed));
break;
}
@@ -210,17 +213,21 @@ int main() {
InitWindow(800, 600, "Isaac++");
SetTargetFPS(60);
EnemySpawner spawner{3};
EnemySpawner spawner{2};
spawner.start();
player.width = 50;
player.height = 50;
player.x = screen_width / 2 - player.width / 2;
player.y = screen_height / 2 - player.height / 2;
player.lives = 3;
player.last_hit = -10;
std::string score_text_buffer{64};
std::string score_text_buffer;
score_text_buffer.reserve(64);
score_text_buffer.clear();
std::string lives_text_buffer;
lives_text_buffer.reserve(64);
while (!WindowShouldClose()) {
if (IsWindowResized()) {
@@ -252,7 +259,8 @@ int main() {
tear_direction = DOWN;
}
if (const auto now = GetTime(); last_fired + fire_rate < now && tear_direction.has_value()) {
const auto now = GetTime();
if (last_fired + fire_rate < now && tear_direction.has_value()) {
last_fired = now;
spawn_tear(player.center(), tear_direction.value());
}
@@ -261,7 +269,7 @@ int main() {
BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectangleRec(player, BLUE);
DrawRectangleRec(player.rect(), player.is_invulnerable(now) ? GOLD : BLUE);
for (const auto wall: walls) {
DrawRectangleRec(wall, GREEN);
@@ -275,15 +283,21 @@ int main() {
{
std::lock_guard enemy_guard{enemy_mutex};
for (auto &[center, radius, moving, alive]: enemies) {
for (auto &[center, radius, speed, alive]: enemies) {
if (alive) {
center = Vector2Add(center, moving);
center = Vector2MoveTowards(center, player.center(), speed);
DrawCircleV(center, radius, RED);
if (center.x < 0 || screen_width < center.x ||
center.y < 0 || screen_height < center.y) {
alive = false;
}
if (CheckCollisionCircleRec(center, radius, player.rect()) &&
player.last_hit + player_invulnerability < now) {
player.lives--;
player.last_hit = now;
}
}
}
}
@@ -292,6 +306,10 @@ int main() {
DrawText(score_text_buffer.c_str(), 50, static_cast<int>(screen_height) - 100, 20, BLACK);
score_text_buffer.clear();
std::format_to(std::back_inserter(lives_text_buffer), "Lives: {}", player.lives);
DrawText(lives_text_buffer.c_str(), 50, static_cast<int>(screen_height) - 50, 20, BLACK);
lives_text_buffer.clear();
EndDrawing();
}
CloseWindow();

View File

@@ -8,7 +8,11 @@
#include "raylib.h"
struct Player : Rectangle {
uint8_t lives;
double last_hit;
[[nodiscard]] Vector2 center() const noexcept;
[[nodiscard]] Rectangle rect() const noexcept;
[[nodiscard]] bool is_invulnerable(double now) const noexcept;
void move(float delta_x, float delta_y);
};
@@ -34,6 +38,6 @@ struct Tear {
struct Enemy {
Vector2 center;
float radius;
Vector2 moving;
float speed;
bool alive;
};