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fdf30d0446
| Author | SHA1 | Date | |
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| fdf30d0446 |
67
main.cpp
67
main.cpp
@@ -9,15 +9,24 @@
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#include "spawner.h"
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#include "spawner.h"
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#include "types.h"
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#include "types.h"
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Viewport viewport{800, 600};
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float screen_width = 800;
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float screen_height = 600;
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float padding = 50;
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float level_width = screen_width - padding * 2;
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float level_height = screen_height - padding * 2;
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float level_left = padding;
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float level_top = padding;
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float level_right = level_width + padding;
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float level_bottom = level_height + padding;
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Rectangle walls[] = {};
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Rectangle walls[] = {};
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float player_width = 50;
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float player_width = 50;
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Player player = {
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Player player = {
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.rect = {
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.rect = {
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.x = viewport.level_width / 2 - player_width / 2,
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.x = level_width / 2 - player_width / 2,
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.y = viewport.level_height / 2 - player_width / 2,
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.y = level_height / 2 - player_width / 2,
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.width = player_width,
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.width = player_width,
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.height = player_width,
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.height = player_width,
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},
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},
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@@ -52,8 +61,8 @@ bool Player::is_invulnerable(const double now) const noexcept {
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void Player::move(const Vector2 delta) {
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void Player::move(const Vector2 delta) {
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const auto [next_x, next_y] = Vector2Clamp(
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const auto [next_x, next_y] = Vector2Clamp(
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Vector2Add({this->rect.x, this->rect.y}, delta),
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Vector2Add({this->rect.x, this->rect.y}, delta),
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{viewport.level_left, viewport.level_top},
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{level_left, level_top},
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Vector2Subtract({viewport.level_right, viewport.level_bottom}, {this->rect.width, this->rect.height})
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Vector2Subtract({level_right, level_bottom}, {this->rect.width, this->rect.height})
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);
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);
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bool collided = false;
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bool collided = false;
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@@ -85,26 +94,24 @@ struct EnemySpawner final : Spawner<Enemy, 100> {
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void spawn() override {
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void spawn() override {
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const auto num = Rng::generate();
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const auto num = Rng::generate();
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const auto starting_x = Rng::generate(static_cast<int>(viewport.level_left),
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const auto starting_x = Rng::generate(static_cast<int>(level_left), static_cast<int>(level_right));
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static_cast<int>(viewport.level_right));
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const auto starting_y = Rng::generate(static_cast<int>(level_top), static_cast<int>(level_bottom));
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const auto starting_y = Rng::generate(static_cast<int>(viewport.level_top),
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static_cast<int>(viewport.level_bottom));
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for (auto &[center, radius, speed, alive]: this->values) {
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for (auto &[center, radius, speed, alive]: this->values) {
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if (alive) continue;
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if (alive) continue;
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alive = true;
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alive = true;
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radius = enemy_radius;
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radius = enemy_radius;
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if (num < 0.25) {
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if (num < 0.25) {
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center = {.x = starting_x, .y = viewport.level_top};
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center = {.x = starting_x, .y = level_top};
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} else if (0.25 <= num && num < 0.5) {
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} else if (0.25 <= num && num < 0.5) {
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center = {
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center = {
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.x = starting_x, .y = viewport.level_bottom
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.x = starting_x, .y = level_bottom
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};
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};
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} else if (0.5 <= num && num < 0.75) {
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} else if (0.5 <= num && num < 0.75) {
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center = {.x = viewport.level_left, .y = starting_y};
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center = {.x = level_left, .y = starting_y};
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} else {
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} else {
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center = {
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center = {
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.x = viewport.level_right, .y = starting_y
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.x = level_right, .y = starting_y
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};
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};
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}
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}
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@@ -123,8 +130,8 @@ struct ItemSpawner final : Spawner<Item, 100> {
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void spawn() override {
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void spawn() override {
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const auto item_type = static_cast<ItemType>(Rng::generate(ITEM_TYPE_COUNT));
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const auto item_type = static_cast<ItemType>(Rng::generate(ITEM_TYPE_COUNT));
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const auto x = Rng::generate(static_cast<int>(viewport.level_left), static_cast<int>(viewport.level_right));
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const auto x = Rng::generate(static_cast<int>(level_left), static_cast<int>(level_right));
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const auto y = Rng::generate(static_cast<int>(viewport.level_top), static_cast<int>(viewport.level_bottom));
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const auto y = Rng::generate(static_cast<int>(level_top), static_cast<int>(level_bottom));
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for (auto &item: this->values) {
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for (auto &item: this->values) {
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if (item.active) continue;
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if (item.active) continue;
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@@ -210,12 +217,18 @@ int main() {
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std::string item_pickup_text_buffer;
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std::string item_pickup_text_buffer;
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item_pickup_text_buffer.reserve(64);
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item_pickup_text_buffer.reserve(64);
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double item_last_picked_up = 0;
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double item_last_picked_up = 0;
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double item_pickup_message_duration = 3;
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while (!WindowShouldClose()) {
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while (!WindowShouldClose()) {
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constexpr double item_pickup_message_duration = 3;
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// float dt_secs = GetFrameTime();
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if (IsWindowResized()) {
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if (IsWindowResized()) {
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viewport = {static_cast<float>(GetScreenWidth()), static_cast<float>(GetScreenHeight())};
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screen_height = static_cast<float>(GetScreenHeight());
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screen_width = static_cast<float>(GetScreenWidth());
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level_width = screen_width - padding * 2;
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level_height = screen_height - padding * 2;
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level_left = padding;
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level_top = padding;
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level_right = level_width + padding;
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level_bottom = level_height + padding;
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}
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}
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@@ -251,8 +264,7 @@ int main() {
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BeginDrawing();
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BeginDrawing();
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ClearBackground(GRAY);
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ClearBackground(GRAY);
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DrawRectangle(50, 50, static_cast<int>(viewport.level_width), static_cast<int>(viewport.level_height),
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DrawRectangle(50, 50, static_cast<int>(level_width), static_cast<int>(level_height), RAYWHITE);
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RAYWHITE);
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DrawRectangleRec(player.rect, player.is_invulnerable(now) ? GOLD : BLUE);
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DrawRectangleRec(player.rect, player.is_invulnerable(now) ? GOLD : BLUE);
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for (const auto wall: walls) {
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for (const auto wall: walls) {
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@@ -270,8 +282,8 @@ int main() {
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enemy.center = Vector2MoveTowards(enemy.center, player.center(), enemy.speed);
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enemy.center = Vector2MoveTowards(enemy.center, player.center(), enemy.speed);
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DrawCircleV(enemy.center, enemy.radius, RED);
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DrawCircleV(enemy.center, enemy.radius, RED);
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if (enemy.center.x < viewport.level_left || viewport.level_right < enemy.center.x ||
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if (enemy.center.x < level_left || level_right < enemy.center.x ||
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enemy.center.y < viewport.level_top || viewport.level_bottom < enemy.center.y) {
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enemy.center.y < level_top || level_bottom < enemy.center.y) {
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enemy.alive = false;
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enemy.alive = false;
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}
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}
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@@ -315,22 +327,21 @@ int main() {
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}
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}
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});
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});
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const int text_left = static_cast<int>(viewport.level_left) + 10;
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const int text_left = static_cast<int>(level_left) + 10;
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DrawRectangle(static_cast<int>(viewport.level_left), static_cast<int>(viewport.level_height) - 110, 200, 110,
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DrawRectangle(static_cast<int>(level_left), static_cast<int>(level_height) - 110, 200, 110,
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{130, 130, 130, 100});
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{130, 130, 130, 100});
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std::format_to(std::back_inserter(score_text_buffer), "Score: {}", score);
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std::format_to(std::back_inserter(score_text_buffer), "Score: {}", score);
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DrawText(score_text_buffer.c_str(), text_left, static_cast<int>(viewport.level_height) - 100, 20, BLACK);
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DrawText(score_text_buffer.c_str(), text_left, static_cast<int>(level_height) - 100, 20, BLACK);
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score_text_buffer.clear();
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score_text_buffer.clear();
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std::format_to(std::back_inserter(lives_text_buffer), "Lives: {}", player.lives);
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std::format_to(std::back_inserter(lives_text_buffer), "Lives: {}", player.lives);
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DrawText(lives_text_buffer.c_str(), text_left, static_cast<int>(viewport.level_height) - 75, 20, BLACK);
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DrawText(lives_text_buffer.c_str(), text_left, static_cast<int>(level_height) - 75, 20, BLACK);
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lives_text_buffer.clear();
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lives_text_buffer.clear();
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if (now < item_last_picked_up + item_pickup_message_duration && !item_pickup_text_buffer.empty()) {
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if (now < item_last_picked_up + item_pickup_message_duration && !item_pickup_text_buffer.empty()) {
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DrawText(item_pickup_text_buffer.c_str(), text_left, static_cast<int>(viewport.level_height) - 50, 20,
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DrawText(item_pickup_text_buffer.c_str(), text_left, static_cast<int>(level_height) - 50, 20, BLACK);
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BLACK);
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}
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}
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if (item_last_picked_up + item_pickup_message_duration <= now && !item_pickup_text_buffer.empty()) {
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if (item_last_picked_up + item_pickup_message_duration <= now && !item_pickup_text_buffer.empty()) {
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36
types.h
36
types.h
@@ -60,11 +60,11 @@ enum ItemType {
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ITEM_TYPE_COUNT
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ITEM_TYPE_COUNT
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};
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};
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template<>
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template <>
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struct std::formatter<ItemType> : std::formatter<string_view> {
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struct std::formatter<ItemType> : std::formatter<string_view> {
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bool title_case = false;
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bool title_case = false;
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constexpr auto parse(std::format_parse_context &ctx) {
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constexpr auto parse(std::format_parse_context& ctx) {
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auto it = ctx.begin();
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auto it = ctx.begin();
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if (it == ctx.end()) return it;
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if (it == ctx.end()) return it;
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@@ -76,7 +76,7 @@ struct std::formatter<ItemType> : std::formatter<string_view> {
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return it;
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return it;
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}
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}
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auto format(const ItemType &item_type, std::format_context &ctx) const {
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auto format(const ItemType& item_type, std::format_context& ctx) const {
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std::string_view item_type_str;
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std::string_view item_type_str;
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switch (item_type) {
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switch (item_type) {
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case TEARS_UP:
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case TEARS_UP:
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@@ -122,33 +122,3 @@ struct Item {
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assert(0 && "Unreachable.");
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assert(0 && "Unreachable.");
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}
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}
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};
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};
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struct Viewport {
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Viewport() = default;
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Viewport(const float screen_width, const float screen_height)
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: screen_width(screen_width),
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screen_height(screen_height),
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padding(50),
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level_width(screen_width - padding * 2),
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level_height(screen_height - padding * 2),
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level_left(padding),
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level_top(padding),
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level_right(level_width + padding),
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level_bottom(level_height + padding) {
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}
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Viewport& operator=(const Viewport &other) = default;
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float screen_width;
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float screen_height;
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float padding;
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float level_width;
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float level_height;
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float level_left;
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float level_top;
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float level_right;
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float level_bottom;
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};
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