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Isaacpp/types.h
2025-12-01 10:38:44 -05:00

106 lines
2.3 KiB
C++

//
// Created by Grant Horner on 11/30/25.
//
#pragma once
#include <assert.h>
#include "raymath.h"
#include "raylib.h"
struct Player : Rectangle {
uint8_t lives;
double last_hit;
[[nodiscard]] Vector2 center() const noexcept;
[[nodiscard]] Rectangle rect() const noexcept;
[[nodiscard]] bool is_invulnerable(double now) const noexcept;
void move(float delta_x, float delta_y);
};
enum Direction {
UP, DOWN, LEFT, RIGHT
};
struct Tear {
Tear() noexcept = default;
Tear(const Vector2 center, const Direction direction) noexcept
: center(center), direction(direction),
active(true),
starting_center(center) {
};
Vector2 center;
Direction direction;
bool active;
Vector2 starting_center;
};
struct Enemy {
Vector2 center;
float radius;
float speed;
bool alive;
};
enum ItemType {
TEARS_UP,
TEARS_DOWN,
RANGE_UP,
RANGE_DOWN,
ITEM_TYPE_COUNT
};
template <>
struct std::formatter<ItemType> : std::formatter<string_view> {
auto format(const ItemType& item_type, std::format_context& ctx) const {
std::string_view item_type_str;
switch (item_type) {
case TEARS_UP:
item_type_str = "TEARS_UP";
break;
case TEARS_DOWN:
item_type_str = "TEARS_DOWN";
break;
case RANGE_UP:
item_type_str = "RANGE_UP";
break;
case RANGE_DOWN:
item_type_str = "RANGE_DOWN";
break;
case ITEM_TYPE_COUNT:
item_type_str = "ITEM_TYPE_COUNT";
break;
}
return std::formatter<string_view>::format(item_type_str, ctx);;
}
};
struct Item {
Vector2 center;
float radius;
ItemType type;
bool active;
[[nodiscard]] Color color() const noexcept {
switch (type) {
case TEARS_UP:
return BLUE;
case TEARS_DOWN:
return GREEN;
case RANGE_UP:
return RED;
case RANGE_DOWN:
return ORANGE;
case ITEM_TYPE_COUNT:
assert(0 && "ITEM_TYPE_COUNT should not be instantiated.");
}
assert(0 && "Unreachable.");
}
};