106 lines
2.3 KiB
C++
106 lines
2.3 KiB
C++
//
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// Created by Grant Horner on 11/30/25.
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//
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#pragma once
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#include <assert.h>
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#include "raymath.h"
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#include "raylib.h"
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struct Player : Rectangle {
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uint8_t lives;
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double last_hit;
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[[nodiscard]] Vector2 center() const noexcept;
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[[nodiscard]] Rectangle rect() const noexcept;
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[[nodiscard]] bool is_invulnerable(double now) const noexcept;
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void move(float delta_x, float delta_y);
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};
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enum Direction {
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UP, DOWN, LEFT, RIGHT
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};
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struct Tear {
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Tear() noexcept = default;
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Tear(const Vector2 center, const Direction direction) noexcept
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: center(center), direction(direction),
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active(true),
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starting_center(center) {
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};
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Vector2 center;
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Direction direction;
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bool active;
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Vector2 starting_center;
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};
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struct Enemy {
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Vector2 center;
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float radius;
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float speed;
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bool alive;
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};
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enum ItemType {
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TEARS_UP,
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TEARS_DOWN,
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RANGE_UP,
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RANGE_DOWN,
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ITEM_TYPE_COUNT
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};
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template <>
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struct std::formatter<ItemType> : std::formatter<string_view> {
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auto format(const ItemType& item_type, std::format_context& ctx) const {
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std::string_view item_type_str;
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switch (item_type) {
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case TEARS_UP:
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item_type_str = "TEARS_UP";
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break;
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case TEARS_DOWN:
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item_type_str = "TEARS_DOWN";
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break;
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case RANGE_UP:
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item_type_str = "RANGE_UP";
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break;
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case RANGE_DOWN:
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item_type_str = "RANGE_DOWN";
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break;
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case ITEM_TYPE_COUNT:
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item_type_str = "ITEM_TYPE_COUNT";
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break;
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}
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return std::formatter<string_view>::format(item_type_str, ctx);;
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}
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};
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struct Item {
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Vector2 center;
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float radius;
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ItemType type;
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bool active;
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[[nodiscard]] Color color() const noexcept {
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switch (type) {
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case TEARS_UP:
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return BLUE;
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case TEARS_DOWN:
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return GREEN;
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case RANGE_UP:
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return RED;
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case RANGE_DOWN:
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return ORANGE;
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case ITEM_TYPE_COUNT:
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assert(0 && "ITEM_TYPE_COUNT should not be instantiated.");
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}
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assert(0 && "Unreachable.");
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}
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};
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