Working example
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170
sdl3/sdl3_joystick.odin
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170
sdl3/sdl3_joystick.odin
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package sdl3
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import "core:c"
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@(link_prefix="SDL_")
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foreign lib {
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joystick_lock: ^Mutex
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}
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Joystick :: struct {}
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JoystickID :: distinct Uint32
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JoystickType :: enum c.int {
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UNKNOWN,
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GAMEPAD,
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WHEEL,
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ARCADE_STICK,
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FLIGHT_STICK,
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DANCE_PAD,
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GUITAR,
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DRUM_KIT,
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ARCADE_PAD,
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THROTTLE,
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}
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JOYSTICK_TYPE_COUNT :: len(JoystickType)
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JoystickConnectionState :: enum c.int {
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INVALID = -1,
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UNKNOWN,
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WIRED,
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WIRELESS,
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}
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JOYSTICK_AXIS_MAX :: +32767
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JOYSTICK_AXIS_MIN :: -32768
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@(default_calling_convention="c", link_prefix="SDL_")
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foreign lib {
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LockJoysticks :: proc() ---
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UnlockJoysticks :: proc() ---
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HasJoystick :: proc() -> bool ---
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GetJoysticks :: proc(count: ^c.int) -> [^]JoystickID ---
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GetJoystickNameForID :: proc(instance_id: JoystickID) -> cstring ---
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GetJoystickPathForID :: proc(instance_id: JoystickID) -> cstring ---
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GetJoystickPlayerIndexForID :: proc(instance_id: JoystickID) -> c.int ---
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GetJoystickGUIDForID :: proc(instance_id: JoystickID) -> GUID ---
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GetJoystickVendorForID :: proc(instance_id: JoystickID) -> Uint16 ---
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GetJoystickProductForID :: proc(instance_id: JoystickID) -> Uint16 ---
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GetJoystickProductVersionForID :: proc(instance_id: JoystickID) -> Uint16 ---
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GetJoystickTypeForID :: proc(instance_id: JoystickID) -> JoystickType ---
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OpenJoystick :: proc(instance_id: JoystickID) -> ^Joystick ---
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GetJoystickFromID :: proc(instance_id: JoystickID) -> ^Joystick ---
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GetJoystickFromPlayerIndex :: proc(player_index: c.int) -> ^Joystick ---
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}
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VirtualJoystickTouchpadDesc :: struct {
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nfingers: Uint16, /**< the number of simultaneous fingers on this touchpad */
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padding: [3]Uint16,
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}
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VirtualJoystickSensorDesc :: struct {
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type: SensorType, /**< the type of this sensor */
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rate: f32, /**< the update frequency of this sensor, may be 0.0f */
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}
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VirtualJoystickDesc :: struct {
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version: Uint32, /**< the version of this interface */
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type: Uint16, /**< `SDL_JoystickType` */
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padding: Uint16, /**< unused */
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vendor_id: Uint16, /**< the USB vendor ID of this joystick */
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product_id: Uint16, /**< the USB product ID of this joystick */
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naxes: Uint16, /**< the number of axes on this joystick */
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nbuttons: Uint16, /**< the number of buttons on this joystick */
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nballs: Uint16, /**< the number of balls on this joystick */
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nhats: Uint16, /**< the number of hats on this joystick */
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ntouchpads: Uint16, /**< the number of touchpads on this joystick, requires `touchpads` to point at valid descriptions */
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nsensors: Uint16, /**< the number of sensors on this joystick, requires `sensors` to point at valid descriptions */
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padding2: [2]Uint16, /**< unused */
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button_mask: Uint32, /**< A mask of which buttons are valid for this controller
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e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */
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axis_mask: Uint32, /**< A mask of which axes are valid for this controller
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e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */
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name: cstring, /**< the name of the joystick */
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touchpads: [^]VirtualJoystickTouchpadDesc `fmt:"v,ntouchpads"`, /**< A pointer to an array of touchpad descriptions, required if `ntouchpads` is > 0 */
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sensors: [^]VirtualJoystickSensorDesc `fmt:"v,nsensors"`, /**< A pointer to an array of sensor descriptions, required if `nsensors` is > 0 */
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userdata: rawptr, /**< User data pointer passed to callbacks */
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Update: proc "c" (userdata: rawptr), /**< Called when the joystick state should be updated */
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SetPlayerIndex: proc "c" (userdata: rawptr, player_index: c.int), /**< Called when the player index is set */
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Rumble: proc "c" (userdata: rawptr, low_frequency_rumble, high_frequency_rumble: Uint16) -> bool, /**< Implements SDL_RumbleJoystick() */
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RumbleTriggers: proc "c" (userdata: rawptr, left_rumble, right_rumble: Uint16) -> bool, /**< Implements SDL_RumbleJoystickTriggers() */
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SetLED: proc "c" (userdata: rawptr, red, green, blue: Uint8) -> bool, /**< Implements SDL_SetJoystickLED() */
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SendEffect: proc "c" (userdata: rawptr, data: rawptr, size: c.int) -> bool, /**< Implements SDL_SendJoystickEffect() */
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SetSensorsEnabled: proc "c" (userdata: rawptr, enabled: bool) -> bool, /**< Implements SDL_SetGamepadSensorEnabled() */
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Cleanup: proc "c" (userdata: rawptr), /**< Cleans up the userdata when the joystick is detached */
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}
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#assert(
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(size_of(VirtualJoystickDesc) == 84 && size_of(rawptr) == 4) ||
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(size_of(VirtualJoystickDesc) == 136 && size_of(rawptr) == 8),
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)
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PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN :: "SDL.joystick.cap.mono_led"
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PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN :: "SDL.joystick.cap.rgb_led"
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PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN :: "SDL.joystick.cap.player_led"
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PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN :: "SDL.joystick.cap.rumble"
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PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN :: "SDL.joystick.cap.trigger_rumble"
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HAT_CENTERED :: 0x00
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HAT_UP :: 0x01
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HAT_RIGHT :: 0x02
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HAT_DOWN :: 0x04
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HAT_LEFT :: 0x08
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HAT_RIGHTUP :: HAT_RIGHT|HAT_UP
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HAT_RIGHTDOWN :: HAT_RIGHT|HAT_DOWN
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HAT_LEFTUP :: HAT_LEFT|HAT_UP
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HAT_LEFTDOWN :: HAT_LEFT|HAT_DOWN
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@(default_calling_convention="c", link_prefix="SDL_")
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foreign lib {
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AttachVirtualJoystick :: proc(#by_ptr desc: VirtualJoystickDesc) -> JoystickID ---
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DetachVirtualJoystick :: proc(instance_id: JoystickID) -> bool ---
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IsJoystickVirtual :: proc(instance_id: JoystickID) -> bool ---
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SetJoystickVirtualAxis :: proc(joystick: ^Joystick, axis: c.int, value: Sint16) -> bool ---
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SetJoystickVirtualBall :: proc(joystick: ^Joystick, ball: c.int, xrel, yrel: Sint16) -> bool ---
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SetJoystickVirtualButton :: proc(joystick: ^Joystick, button: c.int, down: bool) -> bool ---
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SetJoystickVirtualHat :: proc(joystick: ^Joystick, hat: c.int, value: Uint8) -> bool ---
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SetJoystickVirtualTouchpad :: proc(joystick: ^Joystick, touchpad: c.int, finger: c.int, down: bool, x, y: f32, pressure: f32) -> bool ---
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SendJoystickVirtualSensorData :: proc(joystick: ^Joystick, type: SensorType, sensor_timestamp: Uint64, data: [^]f32, num_values: c.int) -> bool ---
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GetJoystickProperties :: proc(joystick: ^Joystick) -> PropertiesID ---
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GetJoystickName :: proc(joystick: ^Joystick) -> cstring ---
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GetJoystickPath :: proc(joystick: ^Joystick) -> cstring ---
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GetJoystickPlayerIndex :: proc(joystick: ^Joystick) -> c.int ---
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SetJoystickPlayerIndex :: proc(joystick: ^Joystick, player_index: c.int) -> bool ---
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GetJoystickGUID :: proc(joystick: ^Joystick) -> GUID ---
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GetJoystickVendor :: proc(joystick: ^Joystick) -> Uint16 ---
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GetJoystickProduct :: proc(joystick: ^Joystick) -> Uint16 ---
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GetJoystickProductVersion :: proc(joystick: ^Joystick) -> Uint16 ---
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GetJoystickFirmwareVersion :: proc(joystick: ^Joystick) -> Uint16 ---
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GetJoystickSerial :: proc(joystick: ^Joystick) -> cstring ---
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GetJoystickType :: proc(joystick: ^Joystick) -> JoystickType ---
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GetJoystickGUIDInfo :: proc(guid: GUID, vendor, product, version, crc16: ^Uint16) ---
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JoystickConnected :: proc(joystick: ^Joystick) -> bool ---
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GetJoystickID :: proc(joystick: ^Joystick) -> JoystickID ---
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GetNumJoystickAxes :: proc(joystick: ^Joystick) -> c.int ---
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GetNumJoystickBalls :: proc(joystick: ^Joystick) -> c.int ---
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GetNumJoystickHats :: proc(joystick: ^Joystick) -> c.int ---
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GetNumJoystickButtons :: proc(joystick: ^Joystick) -> c.int ---
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SetJoystickEventsEnabled :: proc(enabled: bool) ---
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JoystickEventsEnabled :: proc() -> bool ---
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UpdateJoysticks :: proc() ---
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GetJoystickAxis :: proc(joystick: ^Joystick, axis: c.int) -> Sint16 ---
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GetJoystickAxisInitialState :: proc(joystick: ^Joystick, axis: c.int, state: ^Sint16) -> bool ---
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GetJoystickBall :: proc(joystick: ^Joystick, ball: c.int, dx, dy: ^c.int) -> bool ---
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GetJoystickHat :: proc(joystick: ^Joystick, hat: c.int) -> Uint8 ---
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GetJoystickButton :: proc(joystick: ^Joystick, button: c.int) -> bool ---
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RumbleJoystick :: proc(joystick: ^Joystick, low_frequency_rumble, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool ---
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RumbleJoystickTriggers :: proc(joystick: ^Joystick, left_rumble, right_rumble: Uint16, duration_ms: Uint32) -> bool ---
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SetJoystickLED :: proc(joystick: ^Joystick, red, green, blue: Uint8) -> bool ---
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SendJoystickEffect :: proc(joystick: ^Joystick, data: rawptr, size: c.int) -> bool ---
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CloseJoystick :: proc(joystick: ^Joystick) ---
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GetJoystickConnectionState :: proc(joystick: ^Joystick) -> JoystickConnectionState ---
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GetJoystickPowerInfo :: proc(joystick: ^Joystick, percent: c.int) -> PowerState ---
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}
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