Working example

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2025-12-15 12:37:50 -05:00
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sdl3/sdl3_joystick.odin Normal file
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package sdl3
import "core:c"
@(link_prefix="SDL_")
foreign lib {
joystick_lock: ^Mutex
}
Joystick :: struct {}
JoystickID :: distinct Uint32
JoystickType :: enum c.int {
UNKNOWN,
GAMEPAD,
WHEEL,
ARCADE_STICK,
FLIGHT_STICK,
DANCE_PAD,
GUITAR,
DRUM_KIT,
ARCADE_PAD,
THROTTLE,
}
JOYSTICK_TYPE_COUNT :: len(JoystickType)
JoystickConnectionState :: enum c.int {
INVALID = -1,
UNKNOWN,
WIRED,
WIRELESS,
}
JOYSTICK_AXIS_MAX :: +32767
JOYSTICK_AXIS_MIN :: -32768
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
LockJoysticks :: proc() ---
UnlockJoysticks :: proc() ---
HasJoystick :: proc() -> bool ---
GetJoysticks :: proc(count: ^c.int) -> [^]JoystickID ---
GetJoystickNameForID :: proc(instance_id: JoystickID) -> cstring ---
GetJoystickPathForID :: proc(instance_id: JoystickID) -> cstring ---
GetJoystickPlayerIndexForID :: proc(instance_id: JoystickID) -> c.int ---
GetJoystickGUIDForID :: proc(instance_id: JoystickID) -> GUID ---
GetJoystickVendorForID :: proc(instance_id: JoystickID) -> Uint16 ---
GetJoystickProductForID :: proc(instance_id: JoystickID) -> Uint16 ---
GetJoystickProductVersionForID :: proc(instance_id: JoystickID) -> Uint16 ---
GetJoystickTypeForID :: proc(instance_id: JoystickID) -> JoystickType ---
OpenJoystick :: proc(instance_id: JoystickID) -> ^Joystick ---
GetJoystickFromID :: proc(instance_id: JoystickID) -> ^Joystick ---
GetJoystickFromPlayerIndex :: proc(player_index: c.int) -> ^Joystick ---
}
VirtualJoystickTouchpadDesc :: struct {
nfingers: Uint16, /**< the number of simultaneous fingers on this touchpad */
padding: [3]Uint16,
}
VirtualJoystickSensorDesc :: struct {
type: SensorType, /**< the type of this sensor */
rate: f32, /**< the update frequency of this sensor, may be 0.0f */
}
VirtualJoystickDesc :: struct {
version: Uint32, /**< the version of this interface */
type: Uint16, /**< `SDL_JoystickType` */
padding: Uint16, /**< unused */
vendor_id: Uint16, /**< the USB vendor ID of this joystick */
product_id: Uint16, /**< the USB product ID of this joystick */
naxes: Uint16, /**< the number of axes on this joystick */
nbuttons: Uint16, /**< the number of buttons on this joystick */
nballs: Uint16, /**< the number of balls on this joystick */
nhats: Uint16, /**< the number of hats on this joystick */
ntouchpads: Uint16, /**< the number of touchpads on this joystick, requires `touchpads` to point at valid descriptions */
nsensors: Uint16, /**< the number of sensors on this joystick, requires `sensors` to point at valid descriptions */
padding2: [2]Uint16, /**< unused */
button_mask: Uint32, /**< A mask of which buttons are valid for this controller
e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */
axis_mask: Uint32, /**< A mask of which axes are valid for this controller
e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */
name: cstring, /**< the name of the joystick */
touchpads: [^]VirtualJoystickTouchpadDesc `fmt:"v,ntouchpads"`, /**< A pointer to an array of touchpad descriptions, required if `ntouchpads` is > 0 */
sensors: [^]VirtualJoystickSensorDesc `fmt:"v,nsensors"`, /**< A pointer to an array of sensor descriptions, required if `nsensors` is > 0 */
userdata: rawptr, /**< User data pointer passed to callbacks */
Update: proc "c" (userdata: rawptr), /**< Called when the joystick state should be updated */
SetPlayerIndex: proc "c" (userdata: rawptr, player_index: c.int), /**< Called when the player index is set */
Rumble: proc "c" (userdata: rawptr, low_frequency_rumble, high_frequency_rumble: Uint16) -> bool, /**< Implements SDL_RumbleJoystick() */
RumbleTriggers: proc "c" (userdata: rawptr, left_rumble, right_rumble: Uint16) -> bool, /**< Implements SDL_RumbleJoystickTriggers() */
SetLED: proc "c" (userdata: rawptr, red, green, blue: Uint8) -> bool, /**< Implements SDL_SetJoystickLED() */
SendEffect: proc "c" (userdata: rawptr, data: rawptr, size: c.int) -> bool, /**< Implements SDL_SendJoystickEffect() */
SetSensorsEnabled: proc "c" (userdata: rawptr, enabled: bool) -> bool, /**< Implements SDL_SetGamepadSensorEnabled() */
Cleanup: proc "c" (userdata: rawptr), /**< Cleans up the userdata when the joystick is detached */
}
#assert(
(size_of(VirtualJoystickDesc) == 84 && size_of(rawptr) == 4) ||
(size_of(VirtualJoystickDesc) == 136 && size_of(rawptr) == 8),
)
PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN :: "SDL.joystick.cap.mono_led"
PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN :: "SDL.joystick.cap.rgb_led"
PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN :: "SDL.joystick.cap.player_led"
PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN :: "SDL.joystick.cap.rumble"
PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN :: "SDL.joystick.cap.trigger_rumble"
HAT_CENTERED :: 0x00
HAT_UP :: 0x01
HAT_RIGHT :: 0x02
HAT_DOWN :: 0x04
HAT_LEFT :: 0x08
HAT_RIGHTUP :: HAT_RIGHT|HAT_UP
HAT_RIGHTDOWN :: HAT_RIGHT|HAT_DOWN
HAT_LEFTUP :: HAT_LEFT|HAT_UP
HAT_LEFTDOWN :: HAT_LEFT|HAT_DOWN
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
AttachVirtualJoystick :: proc(#by_ptr desc: VirtualJoystickDesc) -> JoystickID ---
DetachVirtualJoystick :: proc(instance_id: JoystickID) -> bool ---
IsJoystickVirtual :: proc(instance_id: JoystickID) -> bool ---
SetJoystickVirtualAxis :: proc(joystick: ^Joystick, axis: c.int, value: Sint16) -> bool ---
SetJoystickVirtualBall :: proc(joystick: ^Joystick, ball: c.int, xrel, yrel: Sint16) -> bool ---
SetJoystickVirtualButton :: proc(joystick: ^Joystick, button: c.int, down: bool) -> bool ---
SetJoystickVirtualHat :: proc(joystick: ^Joystick, hat: c.int, value: Uint8) -> bool ---
SetJoystickVirtualTouchpad :: proc(joystick: ^Joystick, touchpad: c.int, finger: c.int, down: bool, x, y: f32, pressure: f32) -> bool ---
SendJoystickVirtualSensorData :: proc(joystick: ^Joystick, type: SensorType, sensor_timestamp: Uint64, data: [^]f32, num_values: c.int) -> bool ---
GetJoystickProperties :: proc(joystick: ^Joystick) -> PropertiesID ---
GetJoystickName :: proc(joystick: ^Joystick) -> cstring ---
GetJoystickPath :: proc(joystick: ^Joystick) -> cstring ---
GetJoystickPlayerIndex :: proc(joystick: ^Joystick) -> c.int ---
SetJoystickPlayerIndex :: proc(joystick: ^Joystick, player_index: c.int) -> bool ---
GetJoystickGUID :: proc(joystick: ^Joystick) -> GUID ---
GetJoystickVendor :: proc(joystick: ^Joystick) -> Uint16 ---
GetJoystickProduct :: proc(joystick: ^Joystick) -> Uint16 ---
GetJoystickProductVersion :: proc(joystick: ^Joystick) -> Uint16 ---
GetJoystickFirmwareVersion :: proc(joystick: ^Joystick) -> Uint16 ---
GetJoystickSerial :: proc(joystick: ^Joystick) -> cstring ---
GetJoystickType :: proc(joystick: ^Joystick) -> JoystickType ---
GetJoystickGUIDInfo :: proc(guid: GUID, vendor, product, version, crc16: ^Uint16) ---
JoystickConnected :: proc(joystick: ^Joystick) -> bool ---
GetJoystickID :: proc(joystick: ^Joystick) -> JoystickID ---
GetNumJoystickAxes :: proc(joystick: ^Joystick) -> c.int ---
GetNumJoystickBalls :: proc(joystick: ^Joystick) -> c.int ---
GetNumJoystickHats :: proc(joystick: ^Joystick) -> c.int ---
GetNumJoystickButtons :: proc(joystick: ^Joystick) -> c.int ---
SetJoystickEventsEnabled :: proc(enabled: bool) ---
JoystickEventsEnabled :: proc() -> bool ---
UpdateJoysticks :: proc() ---
GetJoystickAxis :: proc(joystick: ^Joystick, axis: c.int) -> Sint16 ---
GetJoystickAxisInitialState :: proc(joystick: ^Joystick, axis: c.int, state: ^Sint16) -> bool ---
GetJoystickBall :: proc(joystick: ^Joystick, ball: c.int, dx, dy: ^c.int) -> bool ---
GetJoystickHat :: proc(joystick: ^Joystick, hat: c.int) -> Uint8 ---
GetJoystickButton :: proc(joystick: ^Joystick, button: c.int) -> bool ---
RumbleJoystick :: proc(joystick: ^Joystick, low_frequency_rumble, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool ---
RumbleJoystickTriggers :: proc(joystick: ^Joystick, left_rumble, right_rumble: Uint16, duration_ms: Uint32) -> bool ---
SetJoystickLED :: proc(joystick: ^Joystick, red, green, blue: Uint8) -> bool ---
SendJoystickEffect :: proc(joystick: ^Joystick, data: rawptr, size: c.int) -> bool ---
CloseJoystick :: proc(joystick: ^Joystick) ---
GetJoystickConnectionState :: proc(joystick: ^Joystick) -> JoystickConnectionState ---
GetJoystickPowerInfo :: proc(joystick: ^Joystick, percent: c.int) -> PowerState ---
}