Working example
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61
sdl3/sdl3_messagebox.odin
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61
sdl3/sdl3_messagebox.odin
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package sdl3
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import "core:c"
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MessageBoxFlags :: distinct bit_set[MessageBoxFlag; Uint32]
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MessageBoxFlag :: enum Uint32 {
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ERROR = 4, /**< error dialog */
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WARNING = 5, /**< warning dialog */
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INFORMATION = 6, /**< informational dialog */
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BUTTONS_LEFT_TO_RIGHT = 7, /**< buttons placed left to right */
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BUTTONS_RIGHT_TO_LEFT = 8, /**< buttons placed right to left */
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}
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MessageBoxButtonFlags :: distinct bit_set[MessageBoxButtonFlag; Uint32]
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MessageBoxButtonFlag :: enum Uint32 {
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RETURNKEY_DEFAULT = 0, /**< Marks the default button when return is hit */
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ESCAPEKEY_DEFAULT = 1, /**< Marks the default button when return is hit */
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}
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MessageBoxButtonData :: struct {
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flags: MessageBoxButtonFlags,
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buttonID: c.int, /**< User defined button id (value returned via SDL_ShowMessageBox) */
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text: cstring, /**< The UTF-8 button text */
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}
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MessageBoxColor :: distinct [3]Uint8
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MessageBoxColorType :: enum c.int {
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BACKGROUND,
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TEXT,
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BUTTON_BORDER,
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BUTTON_BACKGROUND,
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BUTTON_SELECTED,
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}
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MessageBoxColorScheme :: struct {
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colors: [MessageBoxColorType]MessageBoxColor,
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}
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MessageBoxData :: struct {
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flags: MessageBoxFlags,
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window: ^Window, /**< Parent window, can be NULL */
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title: cstring, /**< UTF-8 title */
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message: cstring, /**< UTF-8 message text */
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numbuttons: c.int,
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buttons: [^]MessageBoxButtonData `fmt:"v,numbuttons"`,
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colorScheme: ^MessageBoxColorScheme, /**< MessageBoxColorScheme, can be NULL to use system settings */
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}
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@(default_calling_convention="c", link_prefix="SDL_")
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foreign lib {
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ShowMessageBox :: proc(#by_ptr messageboxdata: MessageBoxData, buttonid: ^c.int) -> bool ---
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ShowSimpleMessageBox :: proc(flags: MessageBoxFlags, title, message: cstring, window: ^Window) -> bool ---
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}
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