Working example
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sdl3/sdl3_pen.odin
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30
sdl3/sdl3_pen.odin
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package sdl3
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import "core:c"
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PenID :: distinct Uint32
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PEN_MOUSEID :: MouseID(1<<32 - 2)
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PEN_TOUCHID :: TouchID(1<<64 - 2)
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PenInputFlags :: distinct bit_set[PenInputFlag; Uint32]
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PenInputFlag :: enum Uint32 {
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DOWN = 0, /**< pen is pressed down */
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BUTTON_1 = 1, /**< button 1 is pressed */
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BUTTON_2 = 2, /**< button 2 is pressed */
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BUTTON_3 = 3, /**< button 3 is pressed */
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BUTTON_4 = 4, /**< button 4 is pressed */
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BUTTON_5 = 5, /**< button 5 is pressed */
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ERASER_TIP = 30, /**< eraser tip is used */
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}
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PenAxis :: enum c.int {
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PRESSURE, /**< Pen pressure. Unidirectional: 0 to 1.0 */
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XTILT, /**< Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right). */
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YTILT, /**< Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down). */
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DISTANCE, /**< Pen distance to drawing surface. Unidirectional: 0.0 to 1.0 */
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ROTATION, /**< Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */
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SLIDER, /**< Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0 */
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TANGENTIAL_PRESSURE, /**< Pressure from squeezing the pen ("barrel pressure"). */
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}
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