Working example
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293
sdl3/ttf/sdl3_ttf.odin
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293
sdl3/ttf/sdl3_ttf.odin
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// Bindings for [[ SDL3 TTF ; https://wiki.libsdl.org/SDL3_ttf/FrontPage ]].
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package sdl3_ttf
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import "core:c"
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import SDL "vendor:sdl3"
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when ODIN_OS == .Windows {
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foreign import lib "SDL3_ttf.lib"
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} else {
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foreign import lib "system:SDL3_ttf"
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}
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PROP_FONT_CREATE_FILENAME_STRING :: "SDL_ttf.font.create.filename"
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PROP_FONT_CREATE_IOSTREAM_POINTER :: "SDL_ttf.font.create.iostream"
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PROP_FONT_CREATE_IOSTREAM_OFFSET_NUMBER :: "SDL_ttf.font.create.iostream.offset"
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PROP_FONT_CREATE_IOSTREAM_AUTOCLOSE_BOOLEAN :: "SDL_ttf.font.create.iostream.autoclose"
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PROP_FONT_CREATE_SIZE_FLOAT :: "SDL_ttf.font.create.size"
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PROP_FONT_CREATE_FACE_NUMBER :: "SDL_ttf.font.create.face"
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PROP_FONT_CREATE_HORIZONTAL_DPI_NUMBER :: "SDL_ttf.font.create.hdpi"
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PROP_FONT_CREATE_VERTICAL_DPI_NUMBER :: "SDL_ttf.font.create.vdpi"
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PROP_FONT_CREATE_EXISTING_FONT :: "SDL_ttf.font.create.existing_font"
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FONT_WEIGHT_THIN :: 100 /**< Thin (100) named font weight value */
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FONT_WEIGHT_EXTRA_LIGHT :: 200 /**< ExtraLight (200) named font weight value */
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FONT_WEIGHT_LIGHT :: 300 /**< Light (300) named font weight value */
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FONT_WEIGHT_NORMAL :: 400 /**< Normal (400) named font weight value */
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FONT_WEIGHT_MEDIUM :: 500 /**< Medium (500) named font weight value */
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FONT_WEIGHT_SEMI_BOLD :: 600 /**< SemiBold (600) named font weight value */
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FONT_WEIGHT_BOLD :: 700 /**< Bold (700) named font weight value */
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FONT_WEIGHT_EXTRA_BOLD :: 800 /**< ExtraBold (800) named font weight value */
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FONT_WEIGHT_BLACK :: 900 /**< Black (900) named font weight value */
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FONT_WEIGHT_EXTRA_BLACK :: 950 /**< ExtraBlack (950) named font weight value */
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PROP_RENDERER_TEXT_ENGINE_RENDERER :: "SDL_ttf.renderer_text_engine.create.renderer"
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PROP_RENDERER_TEXT_ENGINE_ATLAS_TEXTURE_SIZE :: "SDL_ttf.renderer_text_engine.create.atlas_texture_size"
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PROP_GPU_TEXT_ENGINE_DEVICE :: "SDL_ttf.gpu_text_engine.create.device"
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PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE :: "SDL_ttf.gpu_text_engine.create.atlas_texture_size"
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MAJOR_VERSION :: 3
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MINOR_VERSION :: 2
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PATCHLEVEL :: 2
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Font :: struct {}
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Text :: struct {
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text: [^]u8,
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num_lines: c.int,
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refcount: c.int,
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internal: ^TextData,
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}
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FontStyle :: enum u32 {
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BOLD,
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ITALIC,
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UNDERLINE,
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STRIKETHROUGH,
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}
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FontStyleFlags :: distinct bit_set[FontStyle; u32]
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// NOTE: This is called TTF_HintingFlags but its not a bit_set so
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// the "flags" doesn't really make sense, its just the hinting.
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Hinting :: enum c.int {
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INVALID = -1,
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NORMAL,
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LIGHT,
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MONO,
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NONE,
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LIGHT_SUBPIXEL,
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}
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HorizontalAlignment :: enum c.int {
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INVALID = -1,
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LEFT,
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CENTER,
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RIGHT,
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}
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Direction :: enum c.int {
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INVALID,
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LTR = 4,
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RTL,
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TTB,
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BTT,
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}
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ImageType :: enum c.int {
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INVALID,
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ALPHA,
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COLOR,
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SDF,
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}
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GPUAtlasDrawSequence :: struct {
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atlas_texture: ^SDL.GPUTexture,
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xy, uv: [^]SDL.FPoint `fmt:"v,num_vertices"`,
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num_vertices: c.int,
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indices: [^]c.int `fmt:"v,num_indices"`,
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num_indices: c.int,
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image_type: ImageType,
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next: ^GPUAtlasDrawSequence,
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}
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GPUTextEngineWinding :: enum c.int {
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INVALID = -1,
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CLOCKWISE = 0,
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COUNTER_CLOCKWISE = +1,
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}
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SubStringFlags :: bit_field u32 {
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direction: u8 | 8,
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text_start: bool | 1,
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line_start: bool | 1,
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line_end: bool | 1,
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text_end: bool | 1,
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}
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SubString :: struct {
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flags: SubStringFlags,
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offset, length: c.int,
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line_index, cluster_index: c.int,
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rect: SDL.Rect,
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}
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@(default_calling_convention="c", link_prefix="TTF_", require_results)
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foreign lib {
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Version :: proc() -> c.int ---
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WasInit :: proc() -> c.int ---
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OpenFont :: proc(file: cstring, ptsize: f32) -> ^Font ---
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OpenFontIO :: proc(src: ^SDL.IOStream, closeio: bool, ptsize: f32) -> ^Font ---
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OpenFontWithProperties :: proc(props: SDL.PropertiesID) -> ^Font ---
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CopyFont :: proc(existing_font: ^Font) -> ^Font ---
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GetFontProperties :: proc(font: ^Font) -> SDL.PropertiesID ---
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GetFontGeneration :: proc(font: ^Font) -> u32 ---
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GetFontSize :: proc(font: ^Font) -> f32 ---
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SetFontStyle :: proc(font: ^Font, style: FontStyleFlags) ---
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GetFontStyle :: proc(font: ^Font) -> FontStyleFlags ---
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SetFontOutline :: proc(font: ^Font, outline: c.int) -> bool ---
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GetFontOutline :: proc(font: ^Font) -> c.int ---
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SetFontHinting :: proc(font: ^Font, hinting: Hinting) ---
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GetFontHinting :: proc(font: ^Font) -> Hinting ---
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GetNumFontFaces :: proc(font: ^Font) -> c.int ---
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SetFontSDF :: proc(font: ^Font, enabled: bool) -> bool ---
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GetFontSDF :: proc(font: ^Font) -> bool ---
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GetFontWeight :: proc(font: ^Font) -> c.int ---
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SetFontWrapAlignment :: proc(font: ^Font, align: HorizontalAlignment) ---
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GetFontWrapAlignment :: proc(font: ^Font) -> HorizontalAlignment ---
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GetFontHeight :: proc(font: ^Font) -> c.int ---
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GetFontAscent :: proc(font: ^Font) -> c.int ---
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GetFontDescent :: proc(font: ^Font) -> c.int ---
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SetFontLineSkip :: proc(font: ^Font, lineskip: c.int) ---
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GetFontLineSkip :: proc(font: ^Font) -> c.int ---
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SetFontKerning :: proc(font: ^Font, enabled: bool) ---
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GetFontKerning :: proc(font: ^Font) -> bool ---
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FontIsFixedWidth :: proc(font: ^Font) -> bool ---
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FontIsScalable :: proc(font: ^Font) -> bool ---
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GetFontFamilyName :: proc(font: ^Font) -> cstring ---
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GetFontStyleName :: proc(font: ^Font) -> cstring ---
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GetFontDirection :: proc(font: ^Font) -> Direction ---
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StringToTag :: proc(string: cstring) -> u32 ---
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GetFontScript :: proc(font: ^Font) -> u32 ---
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GetGlyphScript :: proc(ch: u32) -> u32 ---
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FontHasGlyph :: proc(font: ^Font, ch: u32) -> bool ---
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GetGlyphImage :: proc(font: ^Font, ch: u32, image_type: ^ImageType) -> ^SDL.Surface ---
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GetGlyphImageForIndex :: proc(font: ^Font, glyph_index: u32, image_type: ^ImageType) -> ^SDL.Surface ---
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RenderText_Solid :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
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RenderText_Solid_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_Length: c.int) -> ^SDL.Surface ---
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RenderGlyph_Solid :: proc(font: ^Font, ch: u32, fg: SDL.Color) -> ^SDL.Surface ---
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RenderText_Shaded :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
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RenderText_Shaded_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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RenderGlyph_Shaded :: proc(font: ^Font, ch: u32, fg, bg: SDL.Color) -> ^SDL.Surface ---
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RenderText_Blended :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color) -> ^SDL.Surface ---
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RenderText_Blended_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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RenderGlyph_Blended :: proc(font: ^Font, ch: u32, fg: SDL.Color) -> ^SDL.Surface ---
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RenderText_LCD :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color) -> ^SDL.Surface ---
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RenderText_LCD_Wrapped :: proc(font: ^Font, text: cstring, length: c.size_t, fg, bg: SDL.Color, wrap_width: c.int) -> ^SDL.Surface ---
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RenderGlyph_LCD :: proc(font: ^Font, ch: u32, fg, bg: SDL.Color) -> ^SDL.Surface ---
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CreateSurfaceTextEngine :: proc() -> ^TextEngine ---
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CreateRendererTextEngine :: proc(renderer: ^SDL.Renderer) -> ^TextEngine ---
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CreateRendererTextEngineWithProperties :: proc(props: SDL.PropertiesID) -> ^TextEngine ---
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CreateGPUTextEngine :: proc(device: ^SDL.GPUDevice) -> ^TextEngine ---
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CreateGPUTextEngineWithProperties :: proc(props: SDL.PropertiesID) -> ^TextEngine ---
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GetGPUTextDrawData :: proc(text: ^Text) -> ^GPUAtlasDrawSequence ---
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SetGPUTextEngineWinding :: proc(engine: ^TextEngine, winding: GPUTextEngineWinding) ---
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GetGPUTextEngineWinding :: proc(#by_ptr engine: TextEngine) -> GPUTextEngineWinding ---
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CreateText :: proc(engine: ^TextEngine, font: ^Font, text: cstring, length: c.size_t) -> ^Text ---
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GetTextProperties :: proc(text: ^Text) -> SDL.PropertiesID ---
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GetTextEngine :: proc(text: ^Text) -> ^TextEngine ---
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GetTextFont :: proc(text: ^Text) -> ^Font ---
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GetTextDirection :: proc(text: ^Text) -> Direction ---
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GetTextScript :: proc(text: ^Text) -> u32 ---
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TextWrapWhitespaceVisible :: proc(text: ^Text) -> bool ---
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GetTextSubStringsForRange :: proc(text: ^Text, offset, length: c.int, count: ^c.int) -> [^]^SubString ---
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}
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@(default_calling_convention="c", link_prefix="TTF_")
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foreign lib {
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GetFreeTypeVersion :: proc(major, minor, patch: ^c.int) ---
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GetHarfBuzzVersion :: proc(major, minor, patch: ^c.int) ---
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Init :: proc() -> bool ---
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AddFallbackFont :: proc(font: ^Font, fallback: ^Font) -> bool ---
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RemoveFallbackFont :: proc(font: ^Font, fallback: ^Font) ---
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ClearFallbackFonts :: proc(font: ^Font) ---
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SetFontSize :: proc(font: ^Font, ptsize: f32) -> bool ---
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SetFontSizeDPI :: proc(font: ^Font, ptsize: f32, hdpi: c.int, vdpi: c.int) -> bool ---
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GetFontDPI :: proc(font: ^Font, hdpi: ^c.int, vdpi: ^c.int) -> bool ---
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SetFontDirection :: proc(font: ^Font, direction: Direction) -> bool ---
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TagToString :: proc(tag: u32, string: [^]c.char, size: c.size_t) ---
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SetFontScript :: proc(font: ^Font, script: u32) -> bool ---
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SetFontLanguage :: proc(font: ^Font, language_bcp47: cstring) -> bool ---
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GetGlyphMetrics :: proc(font: ^Font, ch: u32, minx, maxx, miny, maxy, advance: ^c.int) -> bool ---
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GetGlyphKerning :: proc(font: ^Font, previous_ch: u32, ch: u32, kerning: ^c.int) -> bool ---
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GetStringSize :: proc(font: ^Font, text: cstring, length: c.size_t, w, h: ^c.int) -> bool ---
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GetStringSizeWrapped :: proc(font: ^Font, text: cstring, length: c.size_t, wrap_width: c.int, w, h: ^c.int) -> bool ---
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MeasureString :: proc(font: ^Font, text: cstring, length: c.size_t, max_width: c.int, measured_width: ^c.int, measured_length: ^c.size_t) -> bool ---
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DrawSurfaceText :: proc(text: ^Text, x, y: c.int, surface: ^SDL.Surface) -> bool ---
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DestroySurfaceTextEngine :: proc(engine: ^TextEngine) ---
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DrawRendererText :: proc(text: ^Text, x, y: f32) -> bool ---
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DestroyRendererTextEngine :: proc(engine: ^TextEngine) ---
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DestroyGPUTextEngine :: proc(engine: ^TextEngine) ---
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SetTextEngine :: proc(text: ^Text, engine: ^TextEngine) -> bool ---
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SetTextFont :: proc(text: ^Text, font: ^Font) -> bool ---
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SetTextDirection :: proc(text: ^Text, direction: Direction) -> bool ---
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SetTextScript :: proc(text: ^Text, script: u32) -> bool ---
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SetTextColor :: proc(text: ^Text, r, g, b, a: u8) -> bool ---
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SetTextColorFloat :: proc(text: ^Text, r, g, b, a: f32) -> bool ---
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GetTextColor :: proc(text: ^Text, r, g, b, a: ^u8) -> bool ---
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GetTextColorFloat :: proc(text: ^Text, r, g, b, a: ^f32) -> bool ---
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SetTextPosition :: proc(text: ^Text, x, y: c.int) -> bool ---
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GetTextPosition :: proc(text: ^Text, x, y: ^c.int) -> bool ---
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SetTextWrapWidth :: proc(text: ^Text, wrap_width: c.int) -> bool ---
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GetTextWrapWidth :: proc(text: ^Text, wrap_width: ^c.int) -> bool ---
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SetTextWrapWhitespaceVisible :: proc(text: ^Text, visible: bool) -> bool ---
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SetTextString :: proc(text: ^Text, string: cstring, length: c.size_t) -> bool ---
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InsertTextString :: proc(text: ^Text, offset: c.int, string: cstring, length: c.size_t) -> bool ---
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AppendTextString :: proc(text: ^Text, string: cstring, length: c.size_t) -> bool ---
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DeleteTextString :: proc(text: ^Text, offset, length: c.int) -> bool ---
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GetTextSize :: proc(text: ^Text, w, h: ^c.int) -> bool ---
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GetTextSubString :: proc(text: ^Text, offset: c.int, substring: ^SubString) -> bool ---
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GetTextSubStringForLine :: proc(text: ^Text, line: c.int, substring: ^SubString) -> bool ---
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GetTextSubStringForPoint :: proc(text: ^Text, x, y: c.int, substring: ^SubString) -> bool ---
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GetPreviousTextSubString :: proc(text: ^Text, #by_ptr substring: SubString, previous: ^SubString) -> bool ---
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GetNextTextSubString :: proc(text: ^Text, #by_ptr substring: SubString, next: ^SubString) -> bool ---
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UpdateText :: proc(text: ^Text) -> bool ---
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DestroyText :: proc(text: ^Text) ---
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CloseFont :: proc(font: ^Font) ---
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Quit :: proc() ---
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}
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