package sdl3 import "core:c" BlendMode :: distinct bit_set[BlendModeFlag; Uint32] BlendModeFlag :: enum Uint32 { BLEND = 0, // log2(0x00000001) BLEND_PREMULTIPLIED = 4, // log2(0x00000010) ADD = 1, // log2(0x00000002) ADD_PREMULTIPLIED = 5, // log2(0x00000020) MOD = 2, // log2(0x00000004) MUL = 3, // log2(0x00000008) } BLENDMODE_NONE :: BlendMode{} /**< no blending: dstRGBA = srcRGBA */ BLENDMODE_BLEND :: BlendMode{.BLEND} /**< alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) */ BLENDMODE_BLEND_PREMULTIPLIED :: BlendMode{.BLEND_PREMULTIPLIED} /**< pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) */ BLENDMODE_ADD :: BlendMode{.ADD} /**< additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA */ BLENDMODE_ADD_PREMULTIPLIED :: BlendMode{.ADD_PREMULTIPLIED} /**< pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA */ BLENDMODE_MOD :: BlendMode{.MOD} /**< color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA */ BLENDMODE_MUL :: BlendMode{.MUL} /**< color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA */ BLENDMODE_INVALID :: transmute(BlendMode)Uint32(0x7FFFFFFF) BlendOperation :: enum c.int { ADD = 0x1, /**< dst + src: supported by all renderers */ SUBTRACT = 0x2, /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */ REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */ MINIMUM = 0x4, /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ MAXIMUM = 0x5, /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ } BlendFactor :: enum c.int { ZERO = 0x1, /**< 0, 0, 0, 0 */ ONE = 0x2, /**< 1, 1, 1, 1 */ SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ ONE_MINUS_DST_ALPHA = 0xA, /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ } @(default_calling_convention="c", link_prefix="SDL_", require_results) foreign lib { ComposeCustomBlendMode :: proc(srcColorFactor: BlendFactor, dstColorFactor: BlendFactor, colorOperation: BlendOperation, srcAlphaFactor: BlendFactor, dstAlphaFactor: BlendFactor, alphaOperation: BlendOperation) -> BlendMode --- }