package sdl3 import "core:c" Sensor :: struct {} SensorID :: distinct Uint32 STANDARD_GRAVITY :: 9.80665 SensorType :: enum c.int { INVALID = -1, /**< Returned for an invalid sensor */ UNKNOWN, /**< Unknown sensor type */ ACCEL, /**< Accelerometer */ GYRO, /**< Gyroscope */ ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */ GYRO_L, /**< Gyroscope for left Joy-Con controller */ ACCEL_R, /**< Accelerometer for right Joy-Con controller */ GYRO_R, /**< Gyroscope for right Joy-Con controller */ } @(default_calling_convention="c", link_prefix="SDL_", require_results) foreign lib { GetSensors :: proc(count: ^c.int) -> [^]SensorID --- GetSensorNameForID :: proc(instance_id: SensorID) -> cstring --- GetSensorTypeForID :: proc(instance_id: SensorID) -> SensorType --- GetSensorNonPortableTypeForID :: proc(instance_id: SensorID) -> c.int --- OpenSensor :: proc(instance_id: SensorID) -> ^Sensor --- GetSensorFromID :: proc(instance_id: SensorID) -> ^Sensor --- GetSensorProperties :: proc(sensor: ^Sensor) -> PropertiesID --- GetSensorName :: proc(sensor: ^Sensor) -> cstring --- GetSensorType :: proc(sensor: ^Sensor) -> SensorType --- GetSensorNonPortableType :: proc(sensor: ^Sensor) -> c.int --- GetSensorID :: proc(sensor: ^Sensor) -> SensorID --- GetSensorData :: proc(sensor: ^Sensor, data: [^]f32, num_values: c.int) -> bool --- CloseSensor :: proc(sensor: ^Sensor) --- UpdateSensors :: proc() --- }