render cursor on y axis
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81
edit.jai
81
edit.jai
@@ -12,6 +12,11 @@ window_height := 600;
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first_line := 0;
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cursor_x := 0;
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cursor_y := 0;
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White :: Vector4.{1, 1, 1, 1};
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main :: () {
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args := get_command_line_arguments();
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assert(args.count == 2, "The file name must be passed as a CLI argument");
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@@ -38,20 +43,7 @@ main :: () {
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Input.update_window_events();
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for Input.get_window_resizes() {
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Simp.update_window(it.window);
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if it.window == window {
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should_reinit := (it.width != window_width) || (it.height != window_height);
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window_width = it.width;
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window_height = it.height;
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if should_reinit {
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my_init_fonts();
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}
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}
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}
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handle_window_resizes(window);
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for event : Input.events_this_frame {
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if event.type == .QUIT {
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@@ -62,6 +54,11 @@ main :: () {
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if event.type == .KEYBOARD && event.key_pressed {
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if event.key_code == {
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case .ESCAPE; should_quit = true;
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case .ARROW_UP; #through;
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case .ARROW_DOWN; #through;
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case .ARROW_LEFT; #through;
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case .ARROW_RIGHT; handle_arrow(event.key_code);
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}
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}
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}
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@@ -82,14 +79,64 @@ main :: () {
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render_edit_buffer :: () {
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num_lines_in_screen := window_height / line_height - 1;
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viewable_lines := array_view(lines, first_line, num_lines_in_screen);
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Simp.set_shader_for_text();
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color :: Vector4.{1, 1, 1, 1};
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for line_buffer: viewable_lines {
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Simp.set_shader_for_text();
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line := builder_to_line(*line_buffer);
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Simp.prepare_text(my_font, line);
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Simp.draw_prepared_text(my_font, 5, window_height - (it_index + 1) * line_height, color);
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top_of_line := window_height - (it_index + 1) * line_height;
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Simp.draw_prepared_text(my_font, 5, top_of_line, White);
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if it_index == cursor_y {
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Simp.set_shader_for_color();
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Simp.immediate_quad(
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5., cast(float) top_of_line + line_height,
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6., cast(float) top_of_line,
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White);
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}
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}
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}
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handle_window_resizes :: (window: Window_Type) {
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for Input.get_window_resizes() {
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Simp.update_window(it.window);
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if it.window == window {
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should_reinit := (it.width != window_width) || (it.height != window_height);
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window_width = it.width;
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window_height = it.height;
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if should_reinit {
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my_init_fonts();
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}
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}
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}
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}
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handle_arrow :: (key_code: Input.Key_Code) {
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num_lines_in_screen := window_height / line_height - 1;
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viewable_lines := array_view(lines, first_line, num_lines_in_screen);
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max_chars := 30;
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if key_code == {
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case .ARROW_UP;
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cursor_y = ifx cursor_y == 0
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then 0
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else cursor_y - 1;
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case .ARROW_DOWN;
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cursor_y = ifx cursor_y == viewable_lines.count
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then viewable_lines.count
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else cursor_y + 1;
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case .ARROW_LEFT;
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cursor_x = ifx cursor_x == 0
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then 0
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else cursor_x - 1;
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case .ARROW_RIGHT;
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cursor_y = ifx cursor_x == max_chars
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then max_chars
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else cursor_x + 1;
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}
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}
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